Image - 2026-04-23 12:53
Art style: 3D Pixar-style animation. Punggung manusia dengan karakter krem datar yang terlihat kesal. Sebuah tangan menggosokkan potongan lengkuas mentah di atas karakter tersebut. Serpihan kulit kering mulai mengelupas di sekitar karakter. Komposisi bidikan jarak menengah dengan pencahayaan dalam ruangan yang hangat. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D Pixar-style animation" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D Pixar-style animation". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D Pixar-style animation" idiom, not in any other medium. Character appearance reference (MUST match exactly): - Panu: Strong rule: style --- 3D Pixar-style animation ---. A flat, 3D character with a patchy, beige, and scaly texture like tinea versicolor. It has a wide, flat face with large, annoyed eyes and a thin mouth. It is spread across a realistic human back. The lighting is warm and indoor, casting soft shadows. The background is the skin of a human back. The style is 3D animation with a focus on the contrast between the creature and the skin.
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