Image - 2026-04-27 15:27
Art style: 3D Pixar-style Animation. Strong rule: style --- 3D Pixar-style Animation ---. Vertical 9:16. High quality, highly detailed. Daylight city sidewalk, different block than scene 1, soft background bokeh of storefronts. Medium two-shot: on the left, a regular-looking young guy in his mid-20s wearing plain jeans and a simple t-shirt, slightly rounded shoulders — he has just stopped in front of a slender elegant young woman and is about to speak; his mouth is CLOSED, posture slightly tense, expression one beat before he opens his mouth (NOT yet blushing, NOT yet looking down). On the right, the young woman in a tasteful summer dress, clean hair, poised posture, visibly composed — she is visibly different from Kira (different hair color or length, different facial features, different style); her expression is neutral and patient, NO raised eyebrow yet. NO phones, NO screens, NO readable text, NO readable shop signs. STRICT EYELINE: guy -> the woman's face (he has not looked away yet); woman -> the guy (neutral, waiting). Cinematic 3D, 8k. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D Pixar-style Animation" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D Pixar-style Animation". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D Pixar-style Animation" idiom, not in any other medium.
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