Image - 2026-05-02 10:12
Art style: 3D Pixar. A cinematic shot, medium shot, of a little girl in a dusty attic holding an open antique book. Sunlight through the window illuminates the final page. On the page is an old hand-drawn map and an ink drawing of a strange, glowing flower growing from the mouth of a dragon, feigning sleep. The dragon's eyes are slightly open, watching, but its body remains motionless. The flower has glowing petals. The girl looks intrigued and slightly frightened. The mysterious fantasy atmosphere is hyper-detailed and softly lit. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D Pixar" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D Pixar". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D Pixar" idiom, not in any other medium. Character appearance reference (MUST match exactly): - Лиза: Strong rule: style --- 3D Pixar ---. Young cute girl, big expressive eyes, messy hair, wearing cute blue denim overalls, a white t-shirt, and chunky gardening boots, 3D Pixar style, highly detailed, expressive face. - Винтик: Strong rule: style --- 3D Pixar ---. Strong rule: style --- 3D Pixar ---. A 3D character from a Pixar cartoon. A small, grumpy gnome made of rusty metal, but with kind eyes. Short and squat. Reference images context (match the visual style and elements from these): - Стилизованный женский персонаж (character): Девушка с длинными каштановыми волосами и большими глазами в стиле 3D-анимации, одетая в джинсовую куртку и шорты, стоит на солнечной городской улице. Она держит телефон, за спиной у нее черный рюкзак, а на фоне видны деревья и проезжая часть. - Гном-шахтер в пещере (character): Детализированный персонаж гнома с густой седой бородой, в синем шлеме и рабочей одежде, стоящий в темной шахте среди разноцветных камней. Он держит большую металлическую лопату, а его лицо выражает сосредоточенность и решимость.
Free to start · Generate videos and images with AI in seconds