Image - 2026-05-14 08:12
Preserve exact composition, original aspect ratio, no crop, no reframing, no identity change. Macro-level facial realism: pores behave as micro-crater structures with individual depth and soft shadow falloff, especially across cheek and nose at this camera distance. Skin: light to neutral-warm beige tone with natural tonal variation and subsurface scattering. Matte base with restrained specular highlights only on raised planes. Texture: visible pore gradient, under-eye micro-creases rendered as soft shadow transitions (not lines), fine vellus hair and sparse irregular stubble with follicle dots. Lighting: upper-side directional light (~45°) interacting with skin micro-relief, producing micro-shadowing per pore, physically accurate falloff. Optics: medium format film look, shallow depth of field, focal plane locked on eyes and cheek texture, subtle grain. Eyes: complex iris pattern, limbal ring, wet lower waterline, slight sclera vascular detail. STRICT NEGATIVES: plastic skin, over-smoothing, HDR, CGI, over-sharpening halos, altered face geometry, lighting change.
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