Image - 2026-05-18 11:41
Art style: 3D Pixar. Солдик спотыкается о камень и летит лицом в песок. Маленький зомби, бегущий за ним, тоже спотыкается (просто так, от неуклюжести) и по инерции влетает в глубокую яму неподалеку. Только его ложка торчит из ямы. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D Pixar" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D Pixar". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D Pixar" idiom, not in any other medium. Character appearance reference (MUST match exactly): - Солдик: A cheerful young boy with a round face and chubby cheeks, styled in a 3D animation aesthetic. He has large, expressive dark eyes and a wide, toothy grin. He wears an oversized olive green military helmet featuring a white star and an Ace of Hearts card tucked into the band. His outfit consists of a detailed olive drab tactical vest over a matching uniform, a utility belt with pouches, and sturdy brown combat boots. He has smudges of dirt on his face and wears black fingerless gloves. He is posed confidently, giving an enthusiastic thumbs-up with one hand while the other rests on his hip, showing a stocky, youthful build.
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