Image - 2026-06-03 20:28
Art style: 3D Pixar. Use Synagogue_Master_Reference, Rabbi_reference and izya_reference as references. Exterior of the same small rural synagogue from Synagogue_Master_Reference. The building is modest and believable, matching the wooden interior seen in Synagogue_Master_Reference. Small Jewish shtetl street. Warm afternoon light. The synagogue entrance is visible. The architecture must feel consistent with the interior: wood and stone construction, simple entrance, modest proportions, not a grand city synagogue, not a cathedral. Izya has just exited the synagogue. Preserve Izya appearance exactly as shown in izya_reference: small kippah, brown jacket, light blue shirt, gray beard, same facial features, same proportions. Izya stands near the synagogue entrance. Several local Jewish men are sitting on a wooden bench beside the synagogue. Traditional shtetl Jewish appearance. One elderly Jewish man sits closest to Izya. The elderly man is looking at Izya with curiosity. The men appear interested in hearing news from inside the synagogue. Rabbi is not visible. No speech bubbles. No text. No captions. The synagogue entrance and Izya are the main focus. The bench with the Jewish men is beside the synagogue entrance. Friendly humorous atmosphere. Pixar-style 3D animation. High detail. Vertical composition 9:16. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Раввин (character): 3D-модель пожилого мужчины в традиционной еврейской одежде с белой бородой и пейсами, представленная в четырех ракурсах. Персонаж одет в длинное черное пальто, шляпу и белую рубашку на светлом нейтральном фоне. - Изя (character): Детальный лист персонажа пожилого мужчины по имени Изя в стиле Pixar, включающий виды спереди, сбоку и сзади, а также варианты мимики. Персонаж одет в коричневый вельветовый пиджак, голубую рубашку и носит традиционную кипу. - Интерьер старой деревянной синагоги (location): Уютное помещение с деревянными скамьями, центральным столом для чтения и богато украшенным ковчегом для Торы под теплым солнечным светом. Атмосфера наполнена спокойствием и исторической глубиной, подчеркнутой деталями вроде старинных часов и подвесных светильников.
Free to start · Generate videos and images with AI in seconds