Image - 2026-06-15 10:38
Art style: 3D Pixar. Use the final frame of Scene 1 as the direct visual reference. Same Stavka conference room. Same massive conference table. Same room proportions. Same character positions. Same visual scale. Do NOT enlarge characters. Do NOT shrink the table. Do NOT reduce room size. The huge conference table must remain the dominant foreground element. Camera is approximately 20–25% closer than in Scene 1. Medium-wide shot. Persona 1 remains at the head of the table. Persona 2 stands on the left side of the frame, facing Persona 1. Persona 3 stands beside Persona 2, between Persona 2 and Persona 1. The four background officers remain in their original positions from Scene 1. No additional officers. No missing officers. Persona 1 shows visible irritation and dissatisfaction. Persona 2 stands at attention holding briefing documents. Persona 3 quietly observes. Large strategic map remains visible behind Persona 1. Preserve exact faces. Preserve exact uniforms. Preserve exact cartoon stylized appearance. Character scale must match Scene 1. The room must still feel large. The table must still feel massive. This is not a close-up. This is not a portrait shot. This is a slightly closer continuation of Scene 1. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - STAVKA_reference (location): Темный кабинет с отделкой из дерева, большой картой фронта и советской символикой. Офицеры изучают документы в строгой, напряженной обстановке. - Persona 1 (character): Стилизованная 3D-модель Сталина в форме с набором эмоций и ракурсов. Включает детали внешности и цветовую палитру для анимации. - Persona 2 (character): Стилизованная 3D-модель маршала Жукова в парадной форме. Представлены эмоции, ракурсы и детальные элементы униформы. - Persona 3 (character): Стилизованный 3D-дизайн персонажа в темном костюме с набором эмоций и ракурсов. Цветовая гамма сдержанная, преобладают черные и коричневые тона.
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