Image - 2026-06-18 10:52
Art style: Cinematic 3D Animation. Animated infographic: large arrow pointing down from 14.5% to 13.5%, Russian Central Bank logo, calendar showing "19 ИЮНЯ", dark blue and gold color scheme, clean modern financial design, coins as UI elements, 9:16 vertical. CHARACTER DESIGN LOCK - KOPEJKA (включать в КАЖДЫЙ промпт): - Body: small, round, flat anthropomorphic coin, bronze-gold metallic skin texture, petite frame - Face: big expressive brown eyes, small perky nose, wide mouth, high arched eyebrows, always animated - Hair: short wavy copper-red hair - Outfit: oversized beige-cream blazer, white collared shirt underneath, no tie, small bronze coin earrings - Height: noticeably shorter than Ruble, energetic forward-leaning pose - NEVER change: coin texture skin, red hair, beige blazer, small frame CHARACTER DESIGN LOCK - RUBLE (включать в КАЖДЫЙ промпт): - Body: large, round, flat anthropomorphic coin, silver-grey metallic skin texture, broad heavy frame - Face: small sharp eyes, strong wide nose, thin straight mouth, thick heavy eyebrows, always composed - Hair: slicked-back dark grey hair, slight bald patch on top - Outfit: dark navy three-piece suit, white dress shirt, striped silver-navy tie, pocket square, gold cufflinks shaped like ruble signs - Height: noticeably taller and wider than Kopejka, upright posture, hands clasped - NEVER change: silver coin texture skin, dark hair, navy suit, large frame, gold cufflinks CONSISTENCY RULE: maintain EXACT character designs across ALL frames. Do NOT alter outfits, proportions, skin texture, hair color or facial features in any way. Use same character reference in every generation for visual consistency. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic 3D Animation" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic 3D Animation". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic 3D Animation" idiom, not in any other medium. Reference images context (match the visual style and elements from these): - Антропоморфные монеты-ведущие новостей (style_reference): Персонажи копейки и рубля в студии экономических новостей на фоне графиков. Стиль детальной 3D-анимации с профессиональным освещением.
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