Motion description: Fenrir walks forward, deeper into the background of the frame, moving away f...
Motion description: Fenrir walks forward, deeper into the background of the frame, moving away from the camera toward the smoke-filled ruins in the distance — his body moving further from the viewer with each step, never turning toward camera or moving sideways. His injured foreleg is favored with a visible limp, each paw landing heavily and leaving deep tracks in the snow behind him as he recedes into the distance. His head hangs lower than before, fur damp and steaming faintly in the cold air. A thin trail of drool sways from his open mouth with each forward step. Snow continues falling steadily. Midway through, he pauses for a beat — head turning slightly back over his shoulder, glancing toward the camera/the direction he came from — then turns forward again and continues walking away, further into the smoke and distant fires, growing smaller in frame as he goes.Camera motion: Camera remains static, or drifts forward very slightly in the same direction the wolf is walking (away from viewer) — never moves opposite to his path. No pan, no rotation.Negative prompt (что исключить): the wolf must not walk toward the camera, must not walk backward, must not walk sideways or laterally across frame, no reversed motion, no walking in the wrong direction, no character moving closer to viewer, no fast camera movement, no zoom, no rotation, no morphing or warping of fur or face, no extra limbs, no new wounds or blood appearing, no gore, no character disappearing/teleporting abruptly, no flashingDuration: 6 sec, motion intensity: low-medium (slow walk away from camera, deeper into frame, subtle limp)
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