Image - 2026-06-21 10:58
Art style: Live-action child in 3D animation. Close-up inside the sunken ship's hold: the hero opens a massive wooden chest with wrought-iron corners; the lid flips up and a fountain of gold coins spirals upward through the water from inside. Also visible: emerald necklaces, ruby rings, silver goblets, strings of pearls. The hero's face is lit from below by the shimmering gold glow — mouth open in a silent "wow," eyes huge with delight. Around: barnacled timber beams of the hold, a couple of light shafts overhead through a hull breach drawing motes of dust and bubbles. A torn old maritime map hangs on the wall. Lighting: warm internal glow from the chest as key light, cool blue top reflections, contrasty shadows. Composition: chest as the lower center, coin spiral as a rising vertical axis, hero's face as the upper third. Palette: rich gold, dark rosewood, cool sea-blue. Mood: triumphant discovery. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: a HYBRID of live-action and 3D animation — a REAL photographed child composited into a fully animated 3D cartoon world. The ENTIRE ENVIRONMENT (every tree, plant, flower, animal, magical effect, sky and background) is rendered as polished 3D Pixar-style computer animation: volumetric CGI, soft global illumination, family-friendly colours. The CHILD, however, stays a REAL photographed human — true photorealistic skin texture, real hair, real clothing fabric, realistic camera lighting on the child, exact true-to-photo identity, NOT stylized and NOT cartoonified. The effect is a real kid who has stepped into a Pixar movie (live-action subject + CGI animated environment). Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Главный герой: A REAL, photographed child — full photorealism, real skin and hair texture, real clothing fabric. The child must stay a real human in every scene (NOT stylized, NOT cartoonified) while the world around them is animated. Use the reference image as the canonical photoreal identity across every scene.
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