Image - 2026-07-02 15:34
IMPORTANT OVERRIDE INSTRUCTION This is NOT image editing. This is NOT image enhancement. This is NOT a variation of the original framing. You must generate a completely new cinematic camera render of the same room using the reference only as a 3D spatial layout guide, not as a visual framing reference. ANTI-REFERENCE RULE (CRITICAL) DO NOT copy: original camera angle original composition original framing original perspective alignment original viewpoint geometry If the result resembles the reference framing, it is incorrect. RENDER TASK Reconstruct the same room as a new cinematic shot captured by a different physical camera position. The final image must look like: “a different film shot taken at a different moment from a different corner of the room” NOT: “the same image slightly modified” FORCED CAMERA REPOSITION (MANDATORY) Camera height: 120–140 cm (seated human eye level) Camera position: front-right corner of the room Lens: 50mm equivalent (natural perspective, no distortion) Shot type: strong diagonal 3/4 cinematic interior composition Direction: toward the back-left wall GEOMETRIC BREAK CONDITION (VERY IMPORTANT) The composition must: introduce a new spatial reading of the room shift all depth perception compared to reference create a different dominant visual axis NOT align with the original camera axis SCENE CONSTRAINTS (LOCKED STRUCTURE) Same room layout Same furniture positions Same window placement Same proportions and architecture No changes allowed to objects — only camera and light interpretation. LIGHTING (CINEMATIC REALISM) natural daylight from back-left window soft volumetric light rays filmic contrast and tone mapping subtle bloom on highlights soft shadows with depth falloff atmospheric cinematic realism FINAL OUTPUT GOAL A fully new cinematic interior frame that: clearly differs from the reference view feels like a different camera shot in the same film location has strong diagonal depth composition is NOT visually traceable to the original framing 2) BATCH GENERATION SYSTEM (SHOT LIBRARY PROMPT) (для серии ракурсов одной комнаты — “cinematic coverage system”) TASK: GENERATE MULTIPLE CINEMATIC CAMERA SHOTS OF THE SAME ROOM Using the reference image as a static environment layout only, generate a set of different cinematic camera angles of the same room. Each output must be a distinct film shot, as if captured by different camera placements in a movie scene. GLOBAL RULES (ALL SHOTS) Room architecture must remain identical Furniture must NOT move Lighting is consistent natural daylight from window Only camera position and composition change Each shot must be clearly different from the reference and from each other SHOT SYSTEM (GENERATE SEPARATE VARIATIONS) SHOT 1 — Establishing Diagonal Camera: front-right corner 3/4 diagonal toward back-left strongest depth perspective cinematic master shot SHOT 2 — Lower Perspective Intimate Camera: lower height (~110–120 cm) closer to sofa/bed edge tighter composition stronger foreground dominance SHOT 3 — Window Emphasis Angle Camera: mid-right side composition prioritizes back-left window deeper atmospheric light focus SHOT 4 — Opposite Corner Spatial Flip Camera: back-right area looking forward-left reversed spatial reading of room strongest contrast to reference view SHOT 5 — Center Depth Compression Camera: near center axis slight telephoto feel (50–70mm) compressed depth cinematic look LIGHTING (ALL SHOTS) soft natural daylight volumetric light rays from window filmic tone mapping subtle bloom and gentle shadows realistic cinematic interior grading OUTPUT GOAL A coherent cinematic shot library of the same room, where: every frame is a different camera position spatial layout remains consistent each shot looks like part of a film sequence
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