Image - 2026-07-02 21:09
Use all attached character references (green background) as PRIMARY FACE SOURCE. Identity must remain identical to reference. ABSOLUTE FACE FIDELITY LOCK: Face structure is immutable. No drift, no reinterpretation, no beautification. MULTI-FRAME IDENTITY STABILITY: Character identity must remain consistent across all outputs. SCENE: Modern premium minimalist bedroom, Moscow, night, 22:00. Dark cinematic realism (low-key, not bright, not soft daylight). CAMERA: Cinematic medium shot, locked tripod. Height: 105–110 cm. 50mm lens, f/2.8. 16:9 aspect ratio. 1920x1080. FRAMING: Head-to-knees composition. 80–85% vertical frame occupancy. Lower legs fully cropped out. Upper body and face dominant. CHARACTER STATE: Sitting on edge of bed. Body: — torso rotated ~30–35° right — slight forward lean ~20° — stable seated posture Head: — head tilted down ~25° — eyes open and clearly visible — eyelids slightly lowered (NOT closed) Expression: melancholic, awake fatigue, introspective, emotionally withdrawn. EYE DIRECTION ENFORCEMENT SYSTEM (CRITICAL CONTROL MODULE): This system defines gaze as fixed spatial vector. PRIMARY GAZE TARGET: The floor space under the bed, located directly below and slightly forward of the character’s seated position. EYE VECTOR RULE: — eyes must align downward toward a point under the bed — gaze angle is strict (no deviation to camera, walls, or window) — gaze must remain consistent even under shadow or low light EYE STATE RULES: — eyes are OPEN at all times — no sleepiness, no drowsy blur, no half-closed passive face — pupils directed downward — iris clearly visible under eyelids — subtle tension in gaze (focused introspective attention) FORBIDDEN GAZE STATES: — looking at camera — neutral forward gaze — unfocused “empty stare” — sleep-like eyelid closure — upward gaze toward window or light sources STABILITY RULE: Lighting changes must NOT affect gaze direction or eye openness. ARMS / HANDS: — hands clasped between knees — LEFT HAND covering RIGHT HAND (fixed rule) — elbows close to torso ENVIRONMENT: Compact premium urban bedroom (~15–20 sqm). Bed: — unmade dark bedding Objects: — half-eaten pizza box — 2–4 books — 2 empty metal cans BACKGROUND WINDOW (HIGH-END CINEMA QUALITY): Moscow City skyline at night. EXTERIOR QUALITY REQUIREMENTS: — ultra-detailed skyscraper architecture — crisp emissive window lights per building — HDR cinematic exposure matching real film photography — volumetric atmospheric depth layering — physically accurate perspective scaling — glass refraction physically correct — IMAX-level night city realism — zero blur, zero painterly artifacts — high-end feature film production quality STRICT REFLECTION CONTROL: — NO city reflections on walls, bed, or floor — reflections only allowed on window glass surface LIGHTING: Low-key cinematic lighting. Warm key light (2800K) right side. Cold city light (6500K) from window. Deep controlled shadows. Rim light separation. Natural falloff. COLOR: Teal-orange cinematic grade. Low saturation realism. Muted greens. Warm skin tones. Cool cyan highlights. RENDER: Ultra cinematic realism. ARRI Alexa film aesthetic. 50mm compression. Subtle film grain. Physically based rendering. HDR exposure control. Maximum identity + gaze stability enforcement.
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