Image - 2026-07-03 10:08
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered on a glossy hardwood basketball court, the packed arena filling the sides. Tomas is a tall, lean-muscular sharpshooting guard in his mid-twenties, roughly 1.93m, with fair skin, a defined jawline, calm focused blue-grey eyes, and short tidy light-brown hair with a faint stubble. He wears a green basketball jersey with the word "LIETUVA" across the chest in large white letters, bold red side stripes down the sides, and the number 17 on the front; matching green shorts with the same red side stripes; a thin white wristband on his left wrist; and green-and-white low-top basketball sneakers. He holds an orange basketball on his hip, weight balanced, composed and confident expression, quietly precise, ready to shoot from long range under bright arena lighting. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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