Image - 2026-07-07 15:46
Art style: 3D Pixar. Вид на ночной мегаполис с крыши небоскреба под огромной луной. На переднем плане — массивный силуэт гигантского паука, на спине которого видны остатки красно-синего костюма. Существо стоит на мощных лапах, бережно удерживая маленького ребенка в яркой куртке. Камера установлена на уровне пола крыши, создавая величественный ракурс снизу вверх. Город внизу мерцает миллионами огней. Цветовая гамма: глубокий темно-синий, яркий желтый свет окон и приглушенный красный цвет фрагментов костюма. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. WARDROBE LOCK — authoritative. Render each character in EXACTLY this outfit, matching their attached reference image. This OVERRIDES any clothing, fabric, texture or colour word describing a character anywhere else in this prompt — do NOT invent other garments: - Питер Паркер: white short-sleeved t-shirt with black handprint graphic on chest, dark grey loose pajama pants, barefoot (black handprint or claw mark design centered on chest of white shirt; loose comfortable fit of grey pants; bare feet)
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