Image - 2026-07-08 15:37
Art style: 3D Pixar. Та же поляна и тот же вертикальный ракурс, но Глафира уже устойчиво стоит верхом на Метёлочке в центре кадра, подняв подбородок и указывая выше, словно бросает вызов небу. Метёлочка зависла чуть выше травы и слегка крутится вокруг своей оси, разбрасывая искры вниз. Домик справа раскрыл крыло шире и наклонил фасад с тёплой уверенной улыбкой. Кощей слева опустил веки и едва заметно отвёл морду, как будто заранее разочарован. Свет стал ярче, пылинки в воздухе оживились, настроение — смешной азарт перед спором. Палитра: лаванда, золото, сиреневый, кремовый, нежно-розовый. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. CRITICAL: This is the LAST FRAME of the scene. The FIRST FRAME (attached as reference image) shows the starting state. You MUST maintain the EXACT SAME environment, location, lighting, color palette, and art style. Only change character position/pose/action as described in the prompt. The scene must look like a continuation of the first frame, not a different place. Reference images context (match the visual style and elements from these): - домик (general): use as visual reference for setting, objects, and atmosphere - кот Кощей (general): use as visual reference for setting, objects, and atmosphere - Метла (general): use as visual reference for setting, objects, and atmosphere - Глафира (general): use as visual reference for setting, objects, and atmosphere - Глафира (general): brand asset — use as visual context - Метла (general): brand asset — use as visual context - кот Кощей (general): brand asset — use as visual context - домик (general): brand asset — use as visual context
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