Image - 2026-07-08 19:36
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright — a cheerful, active boy of about ten, Yulia's little brother Vova. Slim, wiry child build with a bit of a fidgety energy, light fair skin lightly flushed from running. Short tousled light-brown hair, a couple of strands sticking up, bright lively eyes, a wide gap-toothed grin, small snub nose, faint smudge of dirt on one cheek. He wears a slightly oversized striped t-shirt (blue and white), knee-length shorts with a scraped knee, and worn sports sneakers with untied laces. One hand raised in an energetic wave, the other holding a scuffed football under his arm, weight shifted onto one foot mid-bounce. Behind him an old courtyard at dawn with panel apartment blocks, swings, bikes and football goals. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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