Image - 2026-07-09 18:57
Art style: 3D Pixar. Use ONLY the saved characters from the character library. Do not change Katya's clothing, hairstyle, hair color, face, shoes, accessories, or body proportions. Do not change the son's clothing, hairstyle, face, or body proportions. Do not change the daughter's clothing, hairstyle, face, or body proportions. Keep the exact same outfits from the saved character library. Do not redesign or replace any clothing. Use the saved characters Katya, Son, and Daughter exactly as they are in the character library. Katya walks in the center. Her 11-year-old son walks on her left side, holding a football under his right arm. He is exactly 135 cm tall. Her 8-year-old daughter walks on Katya's right side, holding her mother's hand. She is exactly 130 cm tall. The son is ONLY 5 cm taller than his younger sister. Their height difference is minimal and clearly visible. Both children reach approximately the same shoulder level, and the boy must never appear much taller than the girl. The boy must remain noticeably shorter than his mother. The family walks together along a beautiful palm-lined promenade on Gran Canaria. Everyone is smiling and enjoying a peaceful morning walk. The Atlantic Ocean is visible in the background with palm trees, tropical plants, and warm golden sunlight. Highly detailed Pixar-style 3D animation, cinematic composition, vibrant colors, perfect character consistency. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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