Image - 2026-07-15 11:17
Art style: 3D Pixar. Create one single vertical 9:16 full-body action shot in the exact reference location. Use the exact same approved Plukh character from the previous scenes without redesigning him. Preserve his small round body, round fluffy lemon-yellow head, large warm hazel-brown eyes, small rounded orange beak, two natural duck wings, two orange webbed feet and sky-blue knitted scarf with one longer end. There are exactly three very short, soft yellow feathers on top of his head. No eyelashes. Preserve the exact face, eye size, beak size and body proportions from scenes 1–6. Plukh is at the edge of the natural oval puddle and has just started losing his balance. One orange foot is still touching the grass while the other foot is slipping slightly above the water. His small wings are spread sideways as he tries to regain balance. His eyes are wide with funny surprise, and his beak is slightly open. The small butterfly net is tilted sideways in one wing and is beginning to slip from his grip. The blue scarf lifts gently behind him. Plukh has not fallen into the water yet. Preserve the mossy stone on the left, exactly three cattails on the right, yellow and white flowers, blue pond, willow tree, rounded trees and warm morning sunlight. The white cloud remains a flat reflection inside the puddle. No long head feathers, no eyelashes, no insects, no flies, no narrow muddy ditch, no flying pose, no duplicated Plukh, no human hands, no extra limbs, no text, no logo, no watermark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Плюх: Маленький пушистый жёлтый утёнок с очень мягким, детализированным пухом, который слегка колышется. У него большие, блестящие карие глаза с густыми ресницами и крошечными бликами. Клюв короткий, ярко-оранжевого цвета, с аккуратными ноздрями. На макушке торчат три тонких, забавных перышка. На шее повязан уютный голубой вязаный шарфик с видимой текстурой петель. Лапки перепончатые, оранжевые, маленькие. Взгляд любопытный и добрый. Он находится на солнечной лесной поляне, окружённой мягкой зелёной травой и цветами. Освещение тёплое, создающее мягкие тени на пухе. Reference images context (match the visual style and elements from these): - reference photo (general): use as visual reference for setting, objects, and atmosphere - reference photo (general): use as visual reference for setting, objects, and atmosphere
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