Image - 2026-07-16 13:08
Art style: 3D caricature clay animation. Full-length view, the entire figure visible from head to feet, standing upright and centered — a skinny teenage boy, roughly sixteen, tall and gangly with narrow shoulders, thin arms and long legs. He has a lean angular face, warm light-tan skin dotted with a few faint freckles, a small pointed chin and slightly oversized ears. Messy dark-brown hair flops over his forehead, one strand curling loose. He wears a slouchy heather-grey pullover hoodie with the drawstrings uneven and sleeves pushed up to his forearms, over slim faded blue jeans that bunch at the ankles, and scuffed white low-top sneakers with untied laces. His hands are tucked into the hoodie's front pocket, one shoulder tilted, a shy lopsided grin and bright curious eyes. He stands on a cracked suburban sidewalk beside a low brick wall, late-afternoon light behind him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D caricature clay animation" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D caricature clay animation". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D caricature clay animation" idiom, not in any other medium.
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