Image - 2026-07-20 13:42
Art style: 3D Pixar. A clearly recognizable likeness of Шрек — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Массивный зеленый огр с круглой головой и характерными ушами-трубочками. У него широкое лицо, крупный нос и добрая, открытая улыбка. Кожа имеет текстуру с легкими веснушками. Глаза карие, светящиеся дружелюбием. Он сидит в большом кресле, которое кажется ему маловатым. Фон — уютная переговорная комната с деревянными элементами. Освещение теплое, создающее атмосферу домашнего комфорта. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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