Image - 2026-08-01 18:15
Take the anthropomorphic white cat showgirl character from the second reference image (Image 2) and realistically place her sitting INSIDE the crystal champagne coupe glass from the first render (Image 1) — the elegant tall crystal coupe standing on the polished wooden stage with golden spotlights and dark red velvet curtains. She sits gracefully in the bowl of the glass, her body settled down into the champagne, and her legs drape naturally OVER the rim/edge of the glass so that her legs and feet hang outside the coupe. CRITICAL: her legs and feet must NOT pass through or intersect the glass — they must fold over and rest on the outer edge (the rim) of the crystal bowl, physically resting on the glass edge with correct contact, occlusion and refraction. Where her body is submerged behind the crystal, show realistic glass refraction and distortion; where her legs come over the rim, they are in front of the glass and cast a soft shadow onto it. Keep the exact same cat character design: white fur, large teal-green cartoon eyes, long eyelashes, silver-beige beaded corset dress with feathered skirt, silver satin opera gloves, jeweled choker, one arm raised behind her head in a glamorous pin-up pose. Maintain the golden theatrical lighting, sparkling liquid splashes, smoke and stage ambiance of the first render. Photorealistic 3D render, cinematic, coherent physics of glass and body contact. Vertical 9:16.
Free to start · Generate videos and images with AI in seconds