Image - 2026-08-06 13:05
Art style: Semi-realistic high-budget 3D animated feature style, grounded proportions (not chibi/big-eyed), painterly detailed skin texture, cinematic dramatic lighting, mature prestige-drama tone (Arcane-esque depth) — not bright family-friendly Pixar/DreamWorks look. Cinematic close-up shot, young woman in active labor on a cheap hospital bed, face contorted mid-scream — pain and cold rage mixed in her expression, gripping the bed rail with white-knuckled tension, sweat on forehead and hairline, hair partially escaped from tight bun, out-of-focus hospital staff and equipment visible in background, harsh cold overhead fluorescent hospital light, subtle blue rim light along jawline and cheek edge, slight low-angle framing from below, shallow depth of field, desaturated teal-and-grey color grade, dark cheap hospital ward atmosphere, photorealistic 3D rendered CG model (not painting, not illustration), visible skin pores and sweat texture, film grain, aspect ratio 9:16. Photorealistic semi-realistic 3D character portrait, 3D rendered CG model (not painting, not illustration), dark vignette grey background with soft radial shadow falloff toward edges, single hard directional key light from upper front creating dramatic shadow on one side of face, cinematic color grade, subtle film grain, visible skin pores and texture, 8k detail, reference sheet style. Style: semi-realistic high-budget 3D animated feature style, grounded proportions, not chibi, not glossy-plastic skin, mature prestige-drama tone, dark cinematic vignette, rendered in 3D not painted, Arcane-esque depth ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Semi-realistic high-budget 3D animated feature style, grounded proportions (not chibi/big-eyed), painterly detailed skin texture, cinematic dramatic lighting, mature prestige-drama tone (Arcane-esque depth) — not bright family-friendly Pixar/DreamWorks look" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Semi-realistic high-budget 3D animated feature style, grounded proportions (not chibi/big-eyed), painterly detailed skin texture, cinematic dramatic lighting, mature prestige-drama tone (Arcane-esque depth) — not bright family-friendly Pixar/DreamWorks look". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Semi-realistic high-budget 3D animated feature style, grounded proportions (not chibi/big-eyed), painterly detailed skin texture, cinematic dramatic lighting, mature prestige-drama tone (Arcane-esque depth) — not bright family-friendly Pixar/DreamWorks look" idiom, not in any other medium. Character appearance reference (MUST match exactly): - Марина: Photorealistic semi-realistic 3D character portrait, 3D rendered CG model (not painting, not illustration, not concept art brushwork), woman age 26-28, sharp thin facial features, pale tired skin with visible pores and subsurface scattering typical of 3D render, dark brown hair pulled back tightly in a low bun, deep-set dark brown eyes with cold calculating expression, faint under-eye hollows, thin lips, slightly hollow cheeks, wearing worn grey cardigan over faded hospital gown, front-facing angle, dark vignette grey background with soft radial shadow falloff toward edges, single hard directional key light from upper front creating dramatic shadow on one side of face, cinematic color grade, subtle film grain, 8k detail, reference sheet style. Style: semi-realistic high-budget 3D animated feature style, grounded proportions, not chibi, not glossy-plastic skin, mature prestige-drama tone, dark cinematic vignette, rendered in 3D not painted, Arcane-esque depth
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