Image - 2026-08-12 13:54
Art style: 3D Pixar. MEDIUM-WIDE, chest height, 35mm, almost static with a very slow push-in. MIYA in her pink unicorn-print pajamas stands in front of a tall oval standing mirror, turned three-quarters to camera, her reflection clearly visible. She holds the hem of her pajama shirt lifted with both hands, looking down at her belly, torso swaying gently left and right as she examines herself, shoulders sinking on a soft exhale, ponytail bouncing with follow-through, one slow blink. Expression: quiet worry turning into gentle disappointment, eyebrows arched sadly, mouth downturned, eyes faintly glossy. Bedroom: wooden dresser, potted plant, framed pictures, pink bedding blurred lower right. Warm 3200K lamp key with soft daylight fill. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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