Image - 2026-08-16 20:33
Art style: Cinematic Realistic. STRICT CINEMATIC LIVE-ACTION PHOTOREALISM ONLY. Use the EXACT approved saved references for Miley Carter and Oliver Shaw. Never redesign either character. Real human anatomy. Normal human eye proportions. Natural skin texture and pores. No CGI. No 3D. No cartoon. No anime. No doll-like faces. No oversized eyes. No plastic skin. CONTINUE EXACTLY FROM THE END OF SCENE 4. LOCATION LOCK: This is the SAME long private service corridor inside the club from scene 4. The corridor has: blue-gray walls, cool restrained overhead lighting, dark blue carpet or the exact same established floor, the same doors, the same corridor width, the same architecture. Do NOT change this into: a hospital corridor, an office, a hotel, an apartment, a different hallway. MILEY WARDROBE LOCK: Miley is still wearing EXACTLY: dark burgundy fitted long-sleeve top, straight black jeans, black ankle boots, small black shoulder bag, silver oval pendant. No white T-shirt. No green sweater. No grey pants. No wardrobe change. Miley is lying on the floor exactly where she fell in scene 4. She remains conscious but physically weak. Her phone lies approximately one meter away from her hand. Oliver Shaw approaches in the EXACT SAME outfit he wore earlier in the episode. Do NOT dress Oliver in a suit. Do NOT change his face. Oliver crouches near THE PHONE. Oliver does NOT crouch intimately over Miley. His attention is clearly focused on the phone. Miley stretches one hand toward the phone. The visual story must be instantly understandable: Miley is unable to reach her phone. Oliver wants the phone. No sexualized angle. No romantic framing. No villain glow. No metallic eyes. No sinister fantasy lighting. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium.
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