Image - 2026-08-17 23:13
Art style: 3D Pixar. Use the exact saved character references attached to this scene. Do not redesign, reinterpret, recolor, resize, replace, or create alternate versions of any recurring character. Tiko must remain exactly the same saved orange fox cub, with the same face, fur colors, proportions, eyes, ears, clothing, tail, and softly glowing tail tip. Lumi must remain exactly the same saved glowing flying companion, with the same blue-green body, same face, same wings, same proportions, and the same warm yellow glowing belly. Thunder Tum must be the EXACT saved Thunder Tum character. Keep exactly the same fluffy cloud body shape, same blue-gray color, same face, same eyes, same cheeks, same expression style, same proportions, and same size. IMPORTANT: Thunder Tum MUST have the same small arms, hands, legs, and feet as the saved character reference. Do NOT remove his arms or legs. Do NOT turn him into a normal floating cloud. Do NOT create a different cloud. Do NOT change his face, body shape, colors, hands, feet, arms, or legs. Thunder Tum must look like the exact established character in every scene where he appears, not a newly generated variation. Keep all recurring characters visually identical to their saved character references and consistent across the entire animated story. No extra characters, no duplicates, no character redesigns. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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