Image - 2026-08-21 19:27
Art style: Stylized 2D Comic Art. A clearly recognizable likeness of Главный герой — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). GLOBAL CHARACTER LOCK The main character throughout the entire video is always the same man, approximately 42 years old. He has an average build, a slightly elongated expressive face, brown eyes, short dark chestnut hair, a neat light stubble, and thick expressive eyebrows. His face should feel lively, slightly tired, intelligent, and subtly mischievous, with a recognizable Odessa-style charm and dry ironic expression. Permanent clothing throughout the entire video: dark navy long-sleeve shirt gray trousers dark casual shoes Do not change his face, age, hairstyle, hair color, stubble, body type, proportions, or clothing between scenes. Maintain absolute character consistency across all scenes, locations, camera angles, lighting conditions, emotional states, and visual metaphors. If the character appears in symbolic, surreal, miniature, or comedic form, he must still remain clearly recognizable as the exact same person. GLOBAL VISUAL STYLE Sophisticated adult satirical 2D/3D hybrid animation. Expressive but believable facial expressions. Witty Odessa-inspired atmosphere and dry visual humor. Detailed environments with cinematic lighting, strong depth, and premium visual composition. Use intelligent exaggerated visual metaphors, symbolic comedy, subtle absurdity, and emotionally readable character acting. The overall look should feel like premium animated YouTube storytelling for an adult audience. Avoid childish cartoon styling. Avoid overly exaggerated caricature unless specifically required for a visual joke. Maintain a consistent visual language throughout the entire video. Aspect ratio: 16:9. GRAPHIC ELEMENT RULES All necessary stickers, Russian text, arrows, speech bubbles, labels, stamps, icons, and graphic callouts must be described directly inside each IMAGE PROMPT. Do not create a separate sticker or text section. Do not use subtitles. On-screen text should only appear in strong visual moments where it improves humor, clarity, emphasis, or storytelling. All visible on-screen text must remain in Russian, even though the prompts themselves are written in English. Use short, bold, highly readable Russian phrases. Prefer 1–4 words whenever possible. Text must be large enough to read clearly on a mobile screen. Graphic elements should feel naturally integrated into the composition, similar to modern animated YouTube explainer videos and visual meme storytelling. Arrows should clearly point to the relevant object or character. Speech bubbles must clearly originate from the correct speaker or device. Do not place text over the main character’s face. Do not generate random or meaningless text. If accurate Russian text rendering is not possible, leave a clean empty area in the intended position so the text can be added later during editing. GLOBAL ANIMATION RULES Use smooth cinematic camera movement only. Preferred camera motion: slow push-in slow pull-back smooth pan smooth tracking subtle parallax controlled zoom subtle rack focus Character animation should include: natural blinking subtle breathing realistic head movement expressive eyebrow movement restrained hand gestures believable facial reactions subtle body movement Background animation should remain gentle and natural. No constant camera shake. No random morphing. No character redesign. No sudden changes in face, body, hair, clothing, or style. No unnecessary fast zooms. Comedic moments may use a short controlled pop, bounce, stamp, or graphic impact effect, but the overall animation must remain smooth and visually comfortable. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Stylized 2D Comic Art" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Stylized 2D Comic Art". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Stylized 2D Comic Art" idiom, not in any other medium.
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