Preserve the uploaded Gladiator shark's exact identity, massive proportions, square battle-worn h...
Preserve the uploaded Gladiator shark's exact identity, massive proportions, square battle-worn head, facial expression, eye, natural teeth, white belly pattern, scars, damaged fin edges, skin texture and cyan energy markings. Create one continuous seamless five-second underwater idle loop with a fixed camera and no cuts. The shark remains in the same full-body three-quarter pose and never attacks. It feels extremely heavy and alive: one slow breath, a subtle muscular body wave from tail to head, a small controlled tail sway, and tiny stabilizing movements of the pectoral fins. One narrow cyan electric current travels continuously along a single closed path over the brow, shoulders, back, fins and tail, completes one full circuit, and returns to the exact starting point without a visible jump. The current is integrated beneath wet skin, not random lightning. Keep the deep underwater background calm, with only a restrained warm amber-red hydrothermal glow far behind the shark so the silhouette stays clean. Premium hand-painted 2.5D game cinematic motion with volumetric light. The final frame must closely match the first frame for a clean loop and for extracting motion into a PixiJS rig. NEGATIVE PROMPT: No attack, no lunge, no bite, no wide mouth opening, no camera movement, no cut, no shot change, no character redesign, no changed face, no changed eye, no changed scars or white pattern, no body morphing, no extra or missing fins, no double tail, no double jaw, no giant teeth, no stone armor, no fire on the body, no random lightning bolts, no full-skin flashing, no blood, no horror, no comedy, no prey, no other animals, no text, no logo, no UI, no slot reels, no particles covering the shark, no cropped fins or tail, no motion blur, no visible loop jump.
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