Image - 2026-09-06 15:15
Art style: 3D Pixar. Vera standing in the near foreground; Polina standing further back in the frame. Empty space in the middle of the room. Vera is standing on floor in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on Polina. At sides, trembling. Shocked despair. Vera wears burgundy dress. Polina is standing on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head facing away from camera. Eyes on floor. Clasping each other. Guilty. Polina wears light sweater. Medium shot at eye level, 9:16. Slow push-in towards Vera. Key light right, soft amber. Focus: Vera's face. Dominant palette: amber, dark charcoal, burgundy. SPATIAL LOCK: empty space in the middle of the room. GAZE LOCK: Vera head in three-quarter turn to screen-right eyes on Polina; Polina head facing away from camera eyes on floor. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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