Image - 2026-09-06 18:27
Art style: 3D Pixar. Char0 sitting in the middle ground; char1 walking in the near foreground. Пространство фуд-корта между сидящей девушкой и идущим парнем. Char0 is sitting on желтый металлический стул in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on char1. Поправляют волосы. Кокетливая улыбка. Char0 wears fixed_by_reference. Char1 is walking on бетонный пол in the near foreground in the background. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on char0. Вдоль тела. Серьезный и сосредоточенный. Char1 wears fixed_by_reference. Prop0 sits in the middle ground in the midground, resting on стол. Wide shot from a low angle, 9:16. Horizon high. Статичный кадр с акцентом на глубину пространства фуд-корта. Foreground: пустой угол стола и край подноса. Midground: Мария за желтым столом с едой. Background: идущий Артём и другие столики фуд-корта. Key light справа сверху, жесткий солнечный свет. Четкие черные тени под столом и стульями. Focus: char0. Dominant palette: ярко-желтый, зеленый, бежевый. SPATIAL LOCK: пространство фуд-корта между сидящей девушкой и идущим парнем. GAZE LOCK: char0 head facing camera eyes on char1; char1 head in three-quarter turn to screen-right eyes on char0. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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