Image - 2026-09-08 14:56
Art style: 3D Pixar. Artyom crouching in the near foreground; Lena crouching further back in the frame. Несколько сантиметров между лицами. Artyom is crouching on тротуар in the near foreground in the foreground. Head in three-quarter turn to screen-right. Eyes on Lena. Держат листок. Смущенная улыбка. Lena is crouching on тротуар further back in the frame in the foreground. Head in three-quarter turn to screen-left. Eyes on Artyom. Держат тот же листок. Мягкая улыбка. Close-up at seated eye level, 9:16. Максимальная интимность момента. Key light front-side, warm glowing. Focus: глаза героев. Dominant palette: золотисто-желтый, мягкий коричневый, светло-голубой. SPATIAL LOCK: несколько сантиметров между лицами. GAZE LOCK: Artyom head in three-quarter turn to screen-right eyes on Lena; Lena head in three-quarter turn to screen-left eyes on Artyom. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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