Image - 2026-09-10 10:23
Art style: 3D Cartoon. Lyra leaning in the middle ground. Lyra is leaning on floor in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on compass. Touching dial. Awed. Medium shot at eye level, 9:16. Vertical 9:16 framing. Key light front, glowing cyan. Focus: map projection. Dominant palette: cyan, indigo, brown. GAZE LOCK: Lyra head facing camera eyes on compass. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Lyra: A 14-year-old girl with messy auburn hair, wearing aviator goggles pushed up on her forehead and a leather-trimmed utility jacket. She has bright curious eyes, fair skin with faint freckles, and an energetic determined posture. Standing in a dusty attic surrounded by old canvases and relics under dim lantern light with cool blue highlights from a storm-lit window.
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