Image - 2026-09-14 10:26
Art style: 3D Pixar. Seeker_2 standing in the middle ground. Seeker_2 is standing on floor in the middle ground in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on map. Reaching. Awe. Seeker_2 wears locked. Partially behind none. Medium shot at eye level, 9:16. Легкий наезд камеры. Key light bottom, soft. Focus: seeker_2. Dominant palette: cobalt blue, dark oak, electric gold. SPATIAL LOCK: персонаж перекрывает полки. GAZE LOCK: seeker_2 head in three-quarter turn to screen-left eyes on map. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Искатель: Мужчина средних лет с острыми чертами лица, глубоко посаженными карими глазами и короткими темными волосами с проседью на висках. Его кожа имеет оливковый оттенок, на лбу видна глубокая морщина от концентрации. Выражение лица меняется от настороженности к глубокому озарению. Освещение подчеркивает рельеф скул и тени под глазами. Фон — размытые очертания старой библиотеки с теплыми бликами на кожаных переплетах книг.
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