Image - 2026-09-15 06:47
Art style: 3D Cartoon. Дракончик standing in the near foreground. Дракончик is standing on ground in the near foreground in the midground. Torso turned screen-right. Head turned screen-right. Eyes on distant animals. None. Sad. Partially behind mushroom. Medium shot at eye level, 9:16. Vertical 9:16 framing. Key light side light, soft. Focus: character and mushroom. Dominant palette: forest green, soft brown, pastel purple. GAZE LOCK: Дракончик head turned screen-right eyes on distant animals. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Дракончик: Маленький пухлый дракон пастельно-фиолетового цвета с большими выразительными глазами, мягкими круглыми формами тела, маленькими крылышками и хвостиком, милое дружелюбное выражение мордочки, крупные глаза, передающие грусть и радость
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