Image - 2026-09-15 16:15
Art style: 3D Pixar. Guli sitting in the middle ground; Islom standing in the middle ground. Guli is sitting on kreslo in the middle ground in the midground. Torso facing camera. Head downward. Eyes on chaqaloq. Chaqaloqni ushlagan. Ona mehr. Guli wears ipakdek yumshoq ko'ylak. Partially behind yo'q. Islom is standing on pol in the middle ground in the midground. Torso in three-quarter turn to screen-left. Head downward. Eyes on chaqaloq. Guli va chaqaloq ustida. Mag'rur ota. Islom wears engil oq ko'ylak. Partially behind Guli qisman. Medium shot at eye level, 9:16. Yakuniy oilaviy portret. Key light front, bright ethereal sunlight. Focus: chaqaloq va ota-ona. Dominant palette: pure white, sky blue, soft gold. SPATIAL LOCK: ortidan quchoqlagani. GAZE LOCK: Guli head downward eyes on chaqaloq; Islom head downward eyes on chaqaloq. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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