Image - 2026-09-15 18:28
Art style: Pixar 3d. Fox_1 standing in the screen-left third. Fox is looking from behind the tree. Fox_1 is standing on ground in the screen-left third in the background. Head in three-quarter turn to screen-right. Eyes on bird_1. None. Friendly smile. Fox_1 wears natural fur. Partially behind tree trunk. Close-up from a high angle, 16:9. Focus on the bird on the branch. Key light top left, soft shade. Focus: the blue bird. Dominant palette: sky blue, deep brown, lime green. SPATIAL LOCK: fox is looking from behind the tree. GAZE LOCK: fox_1 head in three-quarter turn to screen-right eyes on bird_1. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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