Image - 2026-09-21 10:58
Art style: 3D Pixar. Extreme close-up at seated eye level, 9:16. Extreme close-up transitioning to wide for the goal. Key light front_lit, cinematic strobe. Focus: point of impact. Dominant palette: electric lime, white, dark emerald. SPATIAL LOCK: direct contact at high velocity. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Артем: Юноша 17 лет, худощавого, но мускулистого телосложения, с короткими темными растрепанными волосами и решительным взглядом карих глаз. На нем синяя спортивная футболка из технологичной ткани с тонкими белыми полосками по бокам, черные футбольные шорты и высокие гетры. На ногах ярко-салатовые бутсы с шипами. Лицо слегка испачкано каплями пота и грязи. Окружение — сумерки на городском стадионе, мягкий свет прожекторов подчеркивает его скулы.
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