Image - 2026-09-22 15:24
Art style: 3D Family. Dima walking in the middle ground; Yulya standing further back in the frame. Dima is walking on floor in the middle ground in the foreground. Torso facing camera. Head facing camera. Eyes on tray. Gripping tray. Concentrated. Yulya is standing on floor further back in the frame in the background. Eyes on Dima. Concerned. Medium close-up at seated eye level, 9:16. Low angle to emphasize weight. Key light side_lighting, harder_than_prev. Focus: Dima and the tray. Dominant palette: dark wood, glass reflections, warm skin tones. SPATIAL LOCK: Yulya is smaller and out of focus in the back. GAZE LOCK: Dima head facing camera eyes on tray; Yulya eyes on Dima. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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