Image - 2026-09-29 10:57
Art style: 2D Hand-drawn. MASTER PROMPT — FIRST SHIFT / SCENE 7 STRICT ARTEM CHARACTER LOCK ONLY 3 SHOTS CRITICAL PRIORITY: ARTEM'S FACE AND HEAD MUST MATCH HIS APPROVED CHARACTER REFERENCE EXACTLY. Do NOT use the appearance from any distorted previous generated frame as a new reference. Use the ORIGINAL APPROVED ARTEM BELOV CHARACTER DESIGN. ARTEM FACE LOCK: Same head shape as approved reference. Same facial width. Same forehead. Same brown hairstyle and hairline. Same large white eyes and exact eye proportions. Same eyebrow thickness and position. Same nose shape. Same jaw and chin. Same ears. Same neck proportions. Same age. DO NOT elongate Artem's head. DO NOT make his face narrower. DO NOT enlarge or shrink his forehead. DO NOT change eye spacing. DO NOT change jaw geometry. DO NOT make him older. DO NOT add facial hair. Across ALL THREE SHOTS Artem must look like ONE IDENTICAL CHARACTER. CLOTHING LOCK: Same dark blue work jacket with reflective details. Same gray hoodie underneath. Same dark cargo work trousers. Same dark work boots. Work gloves during physical labor. No backpack during work. VISUAL STYLE: Exactly the same mature hand-drawn 2D animation style as previous approved scenes. Clean dark outlines. Soft detailed cel shading. Natural simplified anatomy. Grounded cinematic lighting. No 3D. No photorealism. No anime. No exaggerated cartoon anatomy. SAME CONSTRUCTION SITE AS SCENE 6. SCENE 7 — A FULL DAY OF HARD WORK Create EXACTLY THREE LARGE SHOTS. NO COLLAGE WITH MORE THAN THREE SHOTS. NO SMALL EXTRA PANELS. SHOT 1 — HARD WORK / DAY Artem carries ONE heavy construction bag through the unfinished building. Three-quarter medium/full-body composition. His FACE MUST REMAIN CLEARLY VISIBLE. He carries the bag realistically with both hands. His posture shows believable weight and physical effort. He is slightly sweaty. His clothes have only light construction dust. Background workers remain secondary. Bright daytime construction-site light. Artem is working seriously and efficiently. No smile. No dramatic suffering. SHOT 2 — SHORT LUNCH BREAK Artem sits alone or slightly separated from background workers during a short lunch break. Medium shot. His FACE is clearly visible and must match Shot 1 EXACTLY. He eats a simple inexpensive lunch and drinks water. Work gloves rest beside him. He looks physically tired but calm. Same clothes. Same hairstyle. Same facial proportions. No phone. No business discussion. No Viktor. No Sergey as focus. Neutral midday/early-afternoon light. SHOT 3 — END OF WORKDAY Late afternoon. Artem is working again, performing ONE simple physical task different from Shot 1. He moves a cardboard box or construction material near a wheelbarrow. His FACE must still be clearly visible and IDENTICAL to Shots 1 and 2. Now show believable progression: slightly more dust on jacket and trousers, slightly messy hair, light sweat, tired eyes, tired shoulders. BUT DO NOT CHANGE HIS FACIAL STRUCTURE. He is tired because he has worked all day. He is NOT injured. He is NOT collapsing. He is NOT miserable. Warm late-afternoon sunlight begins to appear. This final shot must visually prepare for Scene 8 at the end of the shift. IMPORTANT STORY RULE: VIKTOR MUST NOT APPEAR. SERGEY MAY ONLY BE A SMALL BACKGROUND FIGURE IF NECESSARY. NO PAYMENT. NO MONEY. NO PHONE. NO BUSINESS IDEA. NO LEAVING THE SITE. ONLY: WORK → SHORT BREAK → WORK. CHARACTER CONSISTENCY IS MORE IMPORTANT THAN BACKGROUND DETAIL. If there is any conflict between environmental detail and Artem's appearance, ALWAYS PRIORITIZE ARTEM'S CORRECT FACE. Correct anatomy. Five fingers where visible. Realistic object weight. No duplicated limbs. No extra characters in foreground. Vertical 9:16. Exactly 3 shots. Large readable compositions. No text. No subtitles. No logos. No watermark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Classic 2D hand-drawn animation, clean expressive outlines, simplified shapes, soft cel shading, illustrated backgrounds, traditional animated-film aesthetic. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Артем референс (general): brand asset — use as visual context
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