Image - 2026-09-29 11:02
Art style: 2D Hand-drawn. MASTER PROMPT — FIRST SHIFT / SCENE 8 CHARACTER IDENTITY OVERRIDE EXACTLY 3 LARGE SHOTS CRITICAL CORRECTION: The previous version of Scene 8 generated Viktor with the WRONG FACE. DO NOT reuse, imitate or reference the Viktor generated in the previous Scene 8. That generated Viktor is INVALID. Use ONLY the uploaded APPROVED VIKTOR CHARACTER REFERENCE from the project's character library. ================================================== VIKTOR — EXACT REFERENCE IDENTITY LOCK ================================================== VIKTOR MUST BE A 1:1 REPRODUCTION OF THE APPROVED VIKTOR CHARACTER REFERENCE. DO NOT reinterpret his face. DO NOT create a new face. DO NOT create a similar character. DO NOT create "a young man matching the description." COPY THE APPROVED VIKTOR CHARACTER IDENTITY. Preserve exactly from the reference: FACE IDENTITY, head geometry, facial proportions, eye shape, eye size, eye spacing, eyebrows, nose, mouth, jaw, chin, ears, hair, hairline, facial stubble, skin tone, age, body proportions. His face must remain recognizable as the SAME APPROVED VIKTOR even if his clothing description were removed. REFERENCE IMAGE IDENTITY HAS PRIORITY over all textual descriptions. If any written instruction conflicts with Viktor's approved reference, FOLLOW THE REFERENCE IMAGE. Viktor must remain identical in ALL THREE SHOTS. ================================================== VIKTOR CLOTHING ================================================== Preserve the approved Viktor outfit: black baseball cap worn backwards, olive-green hoodie, dark jacket, dark cargo trousers, gray/dark sneakers. But clothing alone is NOT enough. THE FACE MUST MATCH THE APPROVED VIKTOR REFERENCE. Do not generate a random man wearing Viktor's clothes. ================================================== ARTEM — PRESERVE CURRENT SUCCESSFUL VERSION ================================================== The Artem generated in the approved Scene 7 and current Scene 8 is CORRECT. DO NOT redesign Artem. Preserve exactly this Artem: same face, same head, same hair, same proportions, same blue work jacket, same gray hoodie, same work trousers, same boots. Artem has just completed a full physical work shift. Keep: construction dust on clothes, slightly messy hair, light sweat, tired eyes, tired posture. DO NOT clean Artem up. ================================================== STYLE AND LOCATION ================================================== Keep exactly the established 2D animation style. Same construction site. Same end-of-shift sunset lighting. Same unfinished building. Same blue site cabins. Same crane. Same workers in background. Warm late-afternoon / early-evening light. ================================================== SCENE 8 — FIRST APPEARANCE OF THE REAL VIKTOR ================================================== Create EXACTLY THREE LARGE SHOTS. SHOT 1: Artem stands near the blue site cabin after completing his shift. He removes or loosens his work gloves. He is dusty and physically tired. Several meters behind him stands VIKTOR. VIKTOR MUST MATCH HIS APPROVED CHARACTER REFERENCE 1:1. Viktor is clean, relaxed and not physically exhausted. He is NOT working with construction materials. Artem casually notices him. SHOT 2: Medium cinematic shot. Artem is in the foreground in profile. His approved face is clearly visible. In the background Viktor talks naturally with 2–3 workers. VIKTOR'S FACE MUST STILL MATCH HIS APPROVED REFERENCE EXACTLY. Viktor briefly checks his smartphone while speaking with the workers. He appears to be coordinating them. He is NOT their construction supervisor. He is NOT dressed as a foreman. He is simply the person who brought these workers. Artem watches for a moment. Expression: quiet curiosity only. NO business revelation yet. SHOT 3: Medium two-shot of ARTEM and VIKTOR. Both faces must be clearly visible. This shot is especially important. ARTEM: exact approved Artem identity, dusty, tired, blue work jacket, gray hoodie. VIKTOR: exact approved Viktor identity, cleaner, backwards black cap, olive hoodie, dark jacket. They stand naturally near each other for their first brief interaction. DO NOT make them look related. DO NOT merge their facial features. DO NOT give Artem Viktor's face. DO NOT give Viktor Artem's face. Do NOT make Viktor broadly smile. Natural restrained expression. ================================================== CRITICAL NEGATIVE INSTRUCTIONS ================================================== WRONG VIKTOR FACE = FAILED GENERATION. Do not reuse the face from the previous Scene 8. No generic young male face. No substitute character. No reinterpretation. No face redesign. No altered eye shape. No altered jaw. No altered nose. No altered head shape. Do not rely only on clothing to identify Viktor. VIKTOR'S FACE IS THE PRIMARY CHARACTER IDENTITY. NO hard hat on Viktor. NO orange vest on Viktor. NO construction uniform on Viktor. NO physical construction work by Viktor. NO payment. NO money. NO business calculations. NO revelation. NO leaving the site. Exactly 3 large shots. Vertical 9:16. No subtitles. No speech bubbles. No captions. No logos. No watermark. HIGHEST PRIORITY ORDER: 1. EXACT VIKTOR REFERENCE IDENTITY 2. EXACT ARTEM CONTINUITY 3. THREE LARGE SHOTS 4. STORY ACTION 5. BACKGROUND DETAILS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Classic 2D hand-drawn animation, clean expressive outlines, simplified shapes, soft cel shading, illustrated backgrounds, traditional animated-film aesthetic. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Артем референс (general): brand asset — use as visual context
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