Image - 2026-09-29 15:57
Art style: 3D Pixar. A realistic cinematic continuation of Scene 2 at the SAME luxury restaurant “LE CIEL”, with the SAME black stretch limousine in exactly the same position. Elena, matching her provided character reference exactly, is now stepping out of the SAME OPEN REAR PASSENGER DOOR of the limousine. She is halfway out of the rear passenger compartment, placing one foot onto the sidewalk and gracefully stepping out of the car. The rear passenger door is already open and remains open, swinging outward toward the sidewalk in the correct direction. VULPIS, the SAME anthropomorphic fox character from the reference, wearing his distinctive white suit and white tie, remains seated INSIDE the limousine behind Elena. Only a subtle glimpse or silhouette of him should be visible inside the dark interior. He does NOT exit yet. IMPORTANT: * Elena exits ONLY from the rear passenger door. * Do NOT use the front passenger door. * Do NOT use the driver-side door. * Do NOT create any additional doors. * VULPIS stays inside the limousine. * VULPIS must be an anthropomorphic fox character, never a real fox. * Keep Elena’s face, hair, clothing, body proportions and appearance consistent with her reference. * Keep the same black limousine and the same “LE CIEL” restaurant from Scene 1. * No changes to the vehicle design. Elegant nighttime city, warm golden restaurant lighting, wet pavement, luxury atmosphere, realistic cinematic photography, natural human movement, high-end film still. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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