Image - 2026-09-29 16:57
Art style: 3D Pixar. Create a PREVIOUS MOMENT of Scene 3 using the provided Scene 3 image as the PRIMARY COMPOSITION REFERENCE. The limousine MUST have EXACTLY the same orientation, camera angle, visible side, position in the frame, proportions and direction of travel as in Scene 3. DO NOT mirror the image. DO NOT reverse the camera. DO NOT show the opposite side of the limousine. DO NOT rotate the limousine. DO NOT change the camera side. The image should look as if it was filmed at the SAME LOCATION, from the SAME CAMERA POSITION, only a few seconds earlier. The SAME rear passenger door that is used in Scene 3 is the ONLY passenger door shown. In this scene the concierge is opening that exact door. The concierge is the same concierge from the previous scene, wearing the same dark formal uniform. The woman and VULPIS are still inside the rear passenger compartment. Only subtle silhouettes may be visible through the interior. Do not show them exiting yet. The limousine is the SAME black stretch limousine as in Scene 3. The restaurant is the SAME “LE CIEL” restaurant with the same entrance and architecture. Keep the exact same nighttime lighting and environment. IMPORTANT: Scene 2 must visually match Scene 3 like two consecutive shots filmed from the same camera side. Only the action is different: in Scene 2 the concierge opens the rear passenger door; in Scene 3 Elena exits through that same door. Elena should look photorealistic and like the provided real-life reference, not cartoon-like. VULPIS remains an upright anthropomorphic fox character, not a real fox. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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