Image - 2026-09-29 17:03
Art style: 3D Pixar. Continue directly from Scene 3. Use the SAME black stretch limousine as shown in Scene 2. The limousine must remain visually consistent with Scene 2: same vehicle, same long black body, same proportions, same windows, same rear passenger door and same overall appearance. Do not replace or redesign the limousine. The SAME rear passenger door is open. Elena, exactly matching her reference, is already standing beside the open rear passenger door. VULPIS, exactly matching his reference, is now exiting SECOND through the SAME OPEN REAR PASSENGER DOOR that Elena used in Scene 3. VULPIS is a tall upright anthropomorphic red fox with a human-like body, wearing the exact same white suit, white tie and dark glasses as the reference. He is NOT a real fox. Show VULPIS halfway out of the rear passenger compartment, naturally stepping onto the sidewalk. The concierge is the SAME concierge from Scene 2, wearing the SAME dark formal uniform. He remains beside the rear door and steps slightly aside to give VULPIS room. IMPORTANT: * The limousine must look exactly like the limousine in Scene 2. * VULPIS exits through the SAME rear passenger door used by Elena. * Do not show VULPIS exiting from a front door. * Do not create a different limousine. * Do not create additional passenger doors. * Do not change the concierge or his clothing. * Keep the same restaurant “LE CIEL”. * Keep the same nighttime location and lighting. Realistic cinematic 3D, elegant luxury atmosphere, natural proportions and smooth visual continuity. WOMAN REALISM — STRICT: Make Elena look highly realistic and photorealistic, closely matching the provided real-life reference image. Preserve her real facial features, face shape, eyes, eyebrows, nose, lips, skin texture, hair and natural proportions. She should look like a real human woman photographed with a cinematic camera, NOT like a cartoon, CGI character, animated character or plastic 3D model. Use realistic human skin texture, natural facial details, realistic hair strands, realistic eyes and natural body proportions. Do NOT stylize, exaggerate or cartoonize her face or body. The woman should look like a real person standing in the same cinematic 3D environment as the anthropomorphic fox. ELENA MUST BE A REAL HUMAN WOMAN, NOT A 3D CHARACTER. Use the provided Elena reference as the PRIMARY and STRICT identity reference. Her face must look like an actual photograph of the real woman from the reference. Preserve her exact facial identity: face shape, eyes, eyebrows, nose, lips, jawline, skin tone, hairstyle and natural facial proportions. Use natural human skin with realistic pores and subtle imperfections, individual realistic hair strands, natural eyes and realistic facial details. NO CGI FACE. NO 3D FACE. NO CARTOON FACE. NO ANIME. NO ANIMATED WOMAN. NO PLASTIC SKIN. NO DOLL-LIKE APPEARANCE. NO EXAGGERATED FEATURES. NO STYLIZED HUMAN. She must look like a real actress photographed with a professional cinematic camera, while VULPIS remains the stylized realistic 3D anthropomorphic fox character. IMPORTANT STYLE SEPARATION: ELENA = PHOTOREALISTIC REAL HUMAN. VULPIS = REALISTIC 3D ANTHROPOMORPHIC FOX. Do not apply the fox’s 3D character style to Elena. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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