Image - 2026-10-02 11:20
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright, Sara centered in a dimly lit hospital corridor at night, soft fluorescent light on pale tiled floor behind her. A woman in her late thirties, average height, slender but worn-down build with slightly rounded shoulders from exhaustion. Fair skin, faint dark circles under tired hazel eyes, a few fine lines of strain around her mouth. Shoulder-length chestnut-brown hair pulled into a loose, imperfect low bun with stray strands falling across her face. She wears a plain oversized grey knit cardigan over a faded olive long-sleeve tee, dark slim jeans, and simple worn white canvas sneakers. One hand clutches a child's small blue sweater against her chest; her expression is quietly composed, holding back tears, jaw set with fragile determination. No aura, no glow, no text. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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