Image - 2026-10-03 15:11
Art style: Pixar-like 3D. Char_0 sitting in the middle ground; char_1 standing further back in the frame. Distance from the desk to the kitchen doorway. Char_0 is sitting on gaming chair in the middle ground in the midground. Torso facing away from camera. Head facing away from camera. Eyes on monitor. On keyboard and mouse. Focused and weary. Char_1 is standing on floor further back in the frame in the background. Torso in three-quarter turn to screen-left. Head facing camera. Eyes on Liss. Crossed on chest. Disappointed. Medium shot at eye level, 9:16. Vertical framing focusing on the back of the character at the PC. Key light from front (monitor glow), harsh electronic light vs warm background glow. Focus: Liss in the foreground. Dominant palette: electric blue, deep orange, charcoal, amber. SPATIAL LOCK: distance from the desk to the kitchen doorway. GAZE LOCK: char_0 head facing away from camera eyes on monitor; char_1 head facing camera eyes on Liss. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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