Image - 2026-10-15 12:54
Art style: 3D Pixar. Cinematic 3D Pixar-style spy thriller, vertical 9:16. EXACT SAME OFFICE AS SCENES 1 AND 2. Use the established office image and original KEL RAFIG character reference. This is a different camera angle inside the SAME room, not a new location. CHARACTER: KEL RAFIG (GIC), a young fully bald man with thick dark eyebrows, large brown eyes and a full dark beard. He wears his original dark navy Turkish police uniform with clearly visible “POLİS” and “KEL RAFIG” chest patches, police shoulder insignia, utility belt, navy trousers and black tactical boots. Preserve his exact original face, beard, body proportions and uniform. He is sitting alone on ONE dark brown leather sofa positioned along the side wall of the established office. His back rests against the sofa, his hands rest nervously on his thighs, and both feet are on the floor. EXPRESSION: Nervous, worried and uncomfortable. His eyes are slightly widened, his eyebrows raised, and his lips pressed together. He looks toward the chess players outside the frame, as if sensing something dangerous is about to happen. Above his head floats ONE glowing red Sims-style diamond with a clearly readable label “GIC”. The complete diamond and label must be fully visible with enough empty space above them. BACKGROUND CONTINUITY: The same dark walnut wood-paneled walls with identical wood grain and architectural style, dark herringbone parquet flooring, warm amber lighting, elegant traditional office atmosphere and realistic brown leather textures. No changes to the established office design. CAMERA: Static medium-wide frontal shot showing KEL RAFIG from head to knees, seated on the sofa. His face, uniform patches, hands and red GIC label are clearly visible. STRICT RULES: Only ONE character visible: KEL RAFIG. No COMPOSITE or CERAMIC in the frame. No new room, no new furniture, no additional sofas, no extra chairs, no duplicate limbs, no additional people, no different police uniform, no hats, no hair. Keep the original character appearance and established office atmosphere unchanged. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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