Image - 2026-10-17 07:51
Redraw the layout of this tactical shooter map based on the provided image. Modify the geometry of the walls and pathways directly. Do not add any text labels, arrows, or technical callouts to the image. Apply the following structural changes to the layout: 1. Re-architect the MID area: - Make the main mid corridor significantly wider and less linear. - Add physical structural geometry inside MID: create an alternative flank corridor/connector, alcoves (pockets in the walls), or a split pathway around a large central solid wall/structure. This must create varied tactical angles and multi-level cover for firefights. 2. Restructure the T SPAWN and adjacent paths to delay attackers: - Redraw the starting area for the Terrorist side (bottom right) by extending the length of its corridors. - Add complex geometric shapes to the initial T exits—such as long zig-zag corridors, sharp 90-degree chicanes, or winding stairs. - The physical distance from the T spawn points to the MID entrance must be stretched significantly so that CT players physically arrive at defensive positions 3–4 seconds before T players can cross into the area. Maintain the clean, clean-line Blueprint/Tactical Map visual aesthetic. Ensure all pathways are rendered as actual playable space (white/light fills) bounded by solid dark walls. No UI overlays.
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