Image - 2026-10-17 08:00
Redraw the tactical layout from the provided image, keeping the exact outline and positions of A SITE (top right) and B SITE (bottom left) completely unchanged. The map must remain clean, professional, and readable like a competitive CS2 or Valorant radar map. Do not generate random pixelated mazes. Apply changes strictly to these two zones: 1. MID (Center Area): - Keep the general placement of the middle area, but widen the central courtyard. - Insert a large solid rectangular pillar or an inner wall structure directly in the center of MID. This structure must split the main mid lane into two distinct pathways (left flank and right flank) that merge back together, creating cover and crossfire angles. - Ensure clear, open doorways from MID leading towards the sites. 2. T SPAWN & T APPROACH (Bottom Right Area): - Keep the original start point at the far right, but make the path leading from T Spawn to MID a single, long, clean corridor with a smooth elongated "S-curve" or "U-turn". - Avoid creating chaotic grid-like networks of small rooms. It must be one clear, long pathway that physically increases the walking distance from T Spawn to MID by 30%. - This layout must guarantee that CT players from the top-left spawn can arrive and set up crosshair angles at MID well before T players emerge from their extended corridor. Maintain the original blue grid background, white fill for playable corridors, and crisp dark walls.
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