Image - 2026-10-21 11:26
Art style: 3D Cartoon. Уютная, слабо освещенная кухня в ночное время. Героиня и Артём сидят друг напротив друга за деревянным столом в центре кадра. На столе стоят две кружки, от которых идет легкий пар. Единственный источник света — лампа над столом, создающая теплый золотистый круг. За окном видна глубокая синева ночного города. Атмосфера спокойная и доверительная. Палитра состоит из теплых коричневых и глубоких синих тонов. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Героиня: a young woman in her early twenties, fictional. Long dark brunette hair falling smoothly past her shoulders, a few loose strands framing an oval face with soft fair skin, delicate features and large deep dark-brown eyes with a thoughtful, slightly shy introspective gaze. Slim, petite build. She wears a fitted dark burgundy top, a short black skirt, sheer tights and low black heeled ankle shoes suited to a night out. Posture a touch reserved: arms close to her body, one hand lightly touching the opposite elbow, shoulders gently drawn in, a faint uncertain half-smile. Setting: a dim nightclub interior behind her, blurred colored lights, a crowded dance floor edge. No text, no watermark. - Артём: Art style: 3D Cartoon. A clearly recognizable likeness of Артём — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright and centered — Artyom, a charismatic man in his late twenties with a warm, slightly guarded presence that blends gentleness and hidden strength. He has a lean, athletic build with broad shoulders, fair skin, short dark brown hair neatly styled, a light stubble along a defined jaw, and calm attentive hazel eyes with a faint confident smile. He wears a fitted dark navy henley with sleeves pushed to the forearms, slim charcoal jeans, a simple leather watch, and clean dark low-top sneakers. He stands relaxed with one hand in his pocket, weight on one leg, radiating easygoing reassurance. The setting is a dim nightclub interior behind him — colored neon lights, a blurred crowded dance floor, soft glowing bar signage filling the edges of the frame. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
Free to start · Generate videos and images with AI in seconds