Image - 2026-10-24 08:39
Art style: 3D Pixar. Eric_0 leaning in the middle ground. Eric_0 is leaning on slope in the middle ground in the midground. Torso in three-quarter turn to screen-left. Head facing camera. Eyes on path_ahead. One on crossbow, one for balance. Concentrated. Medium shot at eye level, 9:16. Dynamic tracking shot. Key light ambient from lava, dim and moody. Focus: Eric. Dominant palette: obsidian black, lava red, steam gray. GAZE LOCK: eric_0 head facing camera eyes on path_ahead. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Эрик: Мужчина сорока лет с обветренной кожей и глубокими морщинами вокруг решительных серых глаз. У него короткие, жесткие волосы цвета пепла и шрам, пересекающий левую скулу. Он одет в тяжелый доспех из вываренной кожи и грубого меха, скрепленный бронзовыми пряжками. За его спиной закреплен массивный арбалет из темного дерева с металлической гравировкой. Общий вид внушает надежность и суровость опытного воина на фоне пасмурного неба.
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