Image - 2026-10-24 11:37
Art style: cinematic lighting, dramatic shadows, shallow depth of field, anamorphic lens flare, Unreal Engine 5 render. Medium shot, night rooftop of a giant skyscraper in rain, crimson glow from below; БУСТЕР in the outfit stands at the parapet, a floating cyan cube hovering over his right palm. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "cinematic lighting, dramatic shadows, shallow depth of field, anamorphic lens flare, Unreal Engine 5 render" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "cinematic lighting, dramatic shadows, shallow depth of field, anamorphic lens flare, Unreal Engine 5 render". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "cinematic lighting, dramatic shadows, shallow depth of field, anamorphic lens flare, Unreal Engine 5 render" idiom, not in any other medium. WARDROBE LOCK — authoritative. Render each character in EXACTLY this outfit, matching their attached reference image. This OVERRIDES any clothing, fabric, texture or colour word describing a character anywhere else in this prompt — do NOT invent other garments: - БУСТЕР: black crew-neck sweatshirt or long-sleeve shirt, not visible in frame, not visible in frame, white athletic headband with black Nike swoosh logo, metal-framed aviator eyeglasses with light-tinted lenses (Nike swoosh logo on white headband; large aviator-style metal eyeglass frames; headband positioned across forehead above eyebrows)
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